Most worlds are under the control of different clans and while all of them nominally pledge allegiance to the reigning Mandalore, conflict and disagreements among them are not uncommon. Mandalorian Space, while officially united under one ruler is far from being a single faction.
Galactic Legends: Bad Blood - Set in the year 1004 ABY.What you do and how you proceed from will decide the fate of the Four Corners. Caesar's Legion, local tribes, the Desert Rangers and the Brotherhood of Steel all vie for control of the region. Formed by the bordering areas of Utah, Colorado, Arizona, and New Mexico, its home to a vast diversity of people. Roads Less Travelled - Welcome to the Four Corners region.With the War of the Commonwealth having no end in sight.War seemingly became routine. The Gunners, a group of notorious mercenaries lacking moral fiber, continues to war against it's greatest adversary yet. The resurgent Minutemen, once a group attributed to charity, now practices equitable exchange under their own terms. The Commonwealth, already suffering from numerous plagues that scourged the land, is now locked in a bitter conflict never before seen since the Resource Wars. Dawn of a New Era - October 23rd, 2326.His proclamation is contested by the other Jarls and the peace that has existed between the Holds since the Dragon War is seemingly at an end. Harald of the line of Ysgramor has declared himself the first High King of Skyrim. Walking Winter's Woe - Set in the year 1E 140.As inevitable conflict grows between the races of Men and the Aldmeri Dominion, troubles within the other provinces continue to rise, among the provinces plagued by strife being Skyrim, the land of the Nords. The Firmament Rebirth: Sin of the Ancestor - Set in the 204th year of the Fourth Era.Y'ffre, God of the Forest and Song, has gathered together a group to track down and collect his Earth Bones to restore his power, allowing him to forge a pact that will secure Valenwood's future and the prosperity of the Bosmer race. The Green Pact - Set in the closing months of the Merethic Era.Only the 9 Divine Artifacts can stop them and once more shut the gates of Oblivion, but first they must be found.
Nirn has been invaded by the Daedric Princes, who now fight for dominance over the continent.